Introduction
  
    - Discrete systems
      
	- many different modeling paradigms
 
	- graphical methods
	  
	    - abstract (Petri nets, state graphs)
 
	    - medium level of abstraction (entities
	    running through components)
 
	    - concrete (material flow applications, e.g.
	      PlantSimulation)
 
	  
	 
	- medium level widely used
	  
	    - sufficiently abstract to be universally
	      applicable
 
	    - concrete enough to be comprehensible by users
 
	    - process based (active components, e.g. Arena) or
	      transaction based (active entities, e.g. SimEvents)
 
	  
	 
      
     
    - Closer look at transaction based modeling
      
	- no well-established set of basic features and
	  components (cf. SimEvents 4.4 → 5.0)
	
 
	- open issues
	  
	    - shortcomings of current implementations
 
	    - missing concepts or components
 
	    - reasonable set of components
 
	  
	 
	- strategy
	  
	    - implement many different applications
 
	    - concrete: SimEvents 4.4 (Mathworks)